Esports is growing exponentially around the world, and the Nordic countries have taken the initiative to integrate esports as part of their academic curriculum.
We believe that the introduction of esports courses and programmes as part of the school curriculum can offer a unique opportunity to encourage safe and healthy practice of video game playing. We want to contribute to this by providing information, based on research, on how to develop safe and responsible esports programmes to teachers and students.
What is the eSportsNS project?
The eSports in Nordic Schools (eSportsNS) project comprises mixed-methods longitudinal research in Nordic schools.
The eSportsNS project builds on Dr Angelica B. Ortiz de Gortari’s research on Game Transfer Phenomenon (GTP). This project applies and continues this research. Furthermore, to date there is poor understanding of how experiences acquired in video games played as part of a school curriculum are actually transferred to contexts beyond knowledge and skills required at school. Thus, in addition to studying GTP, eSportsNS addresses this gap by studying the impact of student’s participation in eSports on their well-being (e.g., mental and physical health & social impact), academic performance, the school community, and life beyond school.
The results of this research will help to improve eSports related programmes at schools and promote responsible and healthy gaming.
- To contribute to innovative practices in the school.
- To contribute with recommendations for developing safe and healthy eSports courses and programmes.
- To identify benefits and reducing potential risks associated with the practice of eSports.
- To develop initiatives for promoting healthy and safe video game playing.
- To develop initiatives and recommendations regarding the use of video games in education.
Join our efforts
Are you interested in collaborating? Send us an email.